AI Insights · Timothy · January 2022
Top 5 Dynamic Games on Unified Platform in Latin America - Q4 2021
The top 5 dynamic games in Latin America showed varied performance in Q4 2021 with notable trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top five dynamic games on a unified platform in Latin America exhibited diverse trends in their performance metrics. Here’s a closer look at how each game fared over the quarter:
Roblox experienced a significant peak in weekly revenue during the final week of December, reaching approximately $859K. Weekly downloads fluctuated, starting at around 1.5M at the beginning of October, dropping mid-quarter, and then rising again to 1.3M by the end of December. Active users saw a slight decline early in the quarter but rebounded to over 31M by the end of December.
Gardenscapes from Playrix saw a steady weekly revenue, peaking at around $277K in mid-December. Weekly downloads were particularly high during the week of October 18, hitting approximately 430K, and then stabilized around 50K towards the end of the quarter. Active users peaked in mid-October at around 2.96M and then showed a gradual decline, ending the quarter at approximately 2.25M.
Lords Mobile: Last Rise of Qin showcased a consistent increase in weekly revenue, peaking at approximately $249K in the week of December 20. Weekly downloads saw significant growth, starting at 204K at the end of September and rising to over 500K by the end of December. Active users also showed an upward trend, ending the quarter at over 1M.
Homescapes reported a steady weekly revenue throughout the quarter, peaking at around $208K in the last week of December. Weekly downloads remained relatively stable, with a slight peak of 157K in the final week of December. Active users fluctuated but ended the quarter on a high, reaching approximately 2.46M.
Pokémon GO from Niantic saw its weekly revenue peak at approximately $234K in early December. Weekly downloads were consistently strong, peaking at around 282K in the week of November 22. Active users showed a declining trend throughout the quarter, starting at around 13.7M and ending at approximately 11.5M.
Overall, these top dynamic games demonstrated varied performance trends in Q4 2021. For more insights and detailed analysis, visit Sensor Tower.